core impact

duration | jan - may ‘21

role | ux & ui designer and animator

team | 3 software engineers, 3 designers, 1 project manager

tools | figma, premierpro, illustrator, procreate

course | advance game design

thematic statement

Enter the newborn galaxy Omission as a young stardust core with hopes of becoming Omission’s first fully-fledged planet! However, it won’t be easy. Players compete with each other to build up their own cores while hindering other player’s progress by strategically managing their local balls of stardust. Get excited for thrilling, fast-paced gameplay in the race of the biggest!

mood

core design

 

whispy design to match the mood

defined outline for the inner orb design

 

more flames and brighter inner orb

included an “electric” component

lock-in mechanic

To activate power ups in the game, users will use the lock-in mechanic. This mechanic relies heavily on strategic gameplay as the player is vulnerable to take on damage while locking in their progres.

 

ux/ui

 

Logo Design

To match the visual design of the animations and the bright colors, I designed a logo that incorporates elements of the mood and color palette. Below is an animated version of the Core Impact logo.

UX Frames

UI Assets // matching the aesthetic of the logo design

final design

 

The game launched on the Apple and Google Play stores in May 2021, and is compatible with iPhone and iPad devices. The final designs of the game did not include all of the updated UI elements shown above given the time limitations. This networked multiplayer game proved to be successful, especially during the pandemic, and facilitated friendly competition amongst friends.

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